Virtual worlds

Artistic approach towards possible futures in real and virtual worlds with AI

Artificial intelligence explorations by MONOMO via Midjourney, DALL.E 2 and Stable Diffusion presenting an artistic approach towards possible futures in real and virtual worlds.

MONOMO focuses on expanding the creative limits of the mind through AI, particularly through CLIP (Contrastive Language Image Processing) diffusion models, such as Midjourney, DALL.E 2 and Stable Diffusion, which have recently caught the public’s attention.

How MONOMO started its artistic process?

Diego Castro is the founder of MONOMO and has experience of several interests, all associated with technology and economic impact, he sees them as strongly correlated in a dynamic and ever-changing world, by the hand of futurists like Ray Kurzweil and Peter Diamandis , and journalists like Yuval Noah Harari, he found AI central to human progress and evolution.

MONOMO was born out of a precocious entrepreneurial spirit when he was just 23 years old, after working at MAZZANTI Architects, a renowned architecture firm in South America, and then following to produce thousands of images summary, for several continents, excluding Asia. .

Recent developments in BIM technology, traditional 3D modeling and rendering software, which he trained himself to use, led him to believe that AI was going to play a key role in the future of classic CGI and architecture. While machine learning models, expressed in one of NVIDIA Keynotes in 2019 by Jensen Huang, were going to be a game-changer, Jensen described it as “Computer graphics and games will also be revolutionized by deep learning, ray tracing deep learning models can predict the colors of missing pixels so that fewer rays need to be cast and fewer pixels need to be fully AI is sure to play a giant role in the future of computer graphics and games.”

When he founded artists like Refik Anadol combining the power of machine learning and visualization, through GANS (Generative Adversarial Networks), he knew he had found his very specific purpose and began to deconstruct the technology for his explorations. This is where DALL.E 2 appeared as it was a ready to use text prompt for the image builder template, soon after it found Midjourney and ended up in the midst of one of the big breakthroughs in these machine learning models. , because the Stable Diffusion technology combined with the artistic approach of MidJourney, produced not only photorealistic oriented images, but also images with high aesthetic and cinematic value.

This combination between all available technologies and emerging technologies he believes will be the future of ArchViz, maybe in the next ten years, because the way he has seen CGI evolve dramatically over the last decade will open the way to many possibilities.

Like importing 3D models into machine learning software, being able to provide real-world coordinates, getting the correct realistic environmental definitions and context lighting, and providing realistic material definitions, for all project content, all products by AI, with no single Render Simulation needed, and with all the cinematic conditions you can imagine, the only limit will be your imagination.

The relationship between digital worlds or metaverses and AI

Diego’s interests in technology were not only related to his area of ​​expertise, as he developed relationships with customers around the world, but secure payment systems also became one of his interests. This is where he found Blockchain and Cryptocurrencies, which also led him to understand the concept of “metaverse”, which is the intersection of digital patterns with real communities that can exchange value. He understands that AI will play a very big role in populating all of these worlds because we will have so many of them that it will be impossible to keep up, and 3D AI models like Dream Fusion AI are already giving us an idea that these 3D AI technologies will be available in the future. Or even those where we can transform our own ideas made by MJ or DALLE.2 into 3D models.

The relationship between climate change and AI

In his works, he aims to inspire and provoke the minds of individuals, future decision-makers and builders to change the way we see the development of our cities, our buildings and our environment. As we see climate change affecting us on a daily basis and reducing the number of species we share this planet with and altering our living conditions, it is only through the visualization of this creative and attractive new future that we can move towards him. As William Arthur Ward said, “Only if you can imagine it can you achieve it. If you can dream it, you can be it”.

Final Thoughts

Diego is not blind to how individuals look at these developments from the outside, in a simplistic way. But there is a subtle switch of language if you can call it that, an interesting way to get the results you need. For many, you can just text your desires and they will appear, but the more complex or difficult your visualizations become, the more important the limitations become, and that’s where discrimination, scaling, variation, remastering and using different AIs becomes very important. So he thinks there’s this new skill being developed that we might call AI discriminating intuition.

He believes that AI technology will not only shape the fields of architecture and visualization, which are very specific niches, but it will shape every human condition over the next two decades as we move forward. towards the era of singularity, AGI will be one of the most fascinating. possible moments in our lives and we will be able to interact and experience them.

About Diego Castro

Diego Castro is an architect with a strong focus on digital creation, with architectural training currently based in London, with outstanding talent endorsement from Arts Council England, using AI CLIP Diffusion Models to recreate bio-focused futuristic architectural concepts .

He has focused for almost the past decade on building the MONOMO brand as a powerhouse of computer-generated imagery, initially focused on ArchViz, and now branching out into the realms of digital worlds, concept design, and technology. ‘art. His work is best associated with digital art, CGI communication, fascination with nature, and art through traditional 3D modeling software, ray tracing renderings, and generational models of artificial intelligence. .