Virtual worlds

Where the physical and virtual worlds converge

Getty For over 200,000 years, we humans only had access to the physical world, full of objects we could touch, taste, hear, smell and see. In the 1980s, the Internet gave birth to cyberspace: a virtual computer world designed to facilitate online communication. Then, in 1991, the Web became accessible to the public; a new […]

Social games

2020 was the year of connected social games

Join Gaming Leaders, Alongside GamesBeat and Facebook Gaming, for Their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 from January 25-27, 2022. Learn more about the event. The pandemic has happened to all of us. And while the initial sense that we were all in this together crumbled in the […]

Virtual worlds

This VR exoskeleton lets you navigate virtual worlds

Today’s virtual reality headsets make you feel like you’re in another world. Tomorrow, a robotic exoskeleton, called “Holotron”, could allow you to move through it. The device is in its prototype stage and likely years away from being a finished product. However, if development of the VR exoskeleton goes well, it could do everything from […]

Virtual worlds

Why Roblox Virtual Worlds Could Give You Real Winnings

Roblox — the immersive user-generated gaming platform that is gearing up to go public — recently helped promote Player two loan, Ernest Cline’s new sci-fi novel about a high-stakes virtual reality treasure hunt. Based on the impressive numbers released by Roblox in its Nov. 19 S-1, investors have several good reasons to consider hunting for […]

Social games

PlayKids opens Afterverse division to create social games for all ages

Join Gaming Leaders, Alongside GamesBeat and Facebook Gaming, for Their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 from January 25-27, 2022. Learn more about the event. PlayKids, a global Movile Group company based in Brazil, has opened its new Afterverse division to create social games for all ages. Although […]