The Proteus Paradox: How Online Games and Virtual Worlds Change Us, and How They Change Nothingby Nick Yee, Yale University Press, 2014, $28. In January, nearly 8,000 people conducted a vast interstellar battle. The players of the game space-opera EVE online spent 22 hours destroying the fruits of years of teamwork, not to mention $300,000 […]
Month: March 2014
Comparing the virtual worlds of Warcraft, Second Life and Eve Online with ours yields startling statistics
Interested in knowing what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry in October at GamesBeat Summit Next. Learn more. Online virtual worlds have become huge, but you can actually get a much better sense of their scope by comparing them to the real world. Digital marketing agency […]